This was mentioned in the forums for version 2.6.2, but didn't see a ticket
to track it. It may already be in....
Please add an indicator of the latency in the castbar component to the unit
frames similar to how Quartz implements this in their casting bar. My
guess is that it takes the casting time, and a snapshot of the latency via
the GetNetStats() api call, and adjusts the bar background accordingly.
The built in oUF system has the capacity to show the latency via it's
safezone property of the castbar, but it utilizes the above GetNetState()
call, which is only updated every 30 seconds.
To be more accurate, alternate solutions seem to effectively capture the
latency between the UNIT_SPELLCAST_SEND and UNIT_SPELLCAST_START events and
use that as the user's latency.
Someone in the oUF forums
(http://www.wowinterface.com/forums/showthread.php?t=29933) posted an
update to the castbar.lua file at:
http://www.wowinterface.com/forums/attachment.php?
attachmentid=3887&d=1264211527
Original issue reported on code.google.com by dngre...@gmail.com on 1 Apr 2010 at 5:17
Original issue reported on code.google.com by
dngre...@gmail.com
on 1 Apr 2010 at 5:17