Closed LOOHP closed 4 years ago
Was there anything in the trapped chest?
This isn't likely to be the fault of minecraft:trapped_chest.
What is around you? Lots of entities, tile entities etc?
Not really that much tile entities, there are a few holograms (probably by armorstand packets). There are a few screenshots around spawn.
One more thing to add, the server is in offline mode.
Please try latest build
I've tried build #\359 and unfortunately, it seemed to crash even more quickly.
Here is the logs:
[03:28:43 INFO]: LoohpJames connected
[03:28:45 WARN]: SPAWN PLAYER
[03:28:57 INFO]: Player connected to remote play.sunknights.fun
[03:28:57 INFO]: Player LoohpJames has been authenticated
[03:29:02 INFO]: Spawned player LOOHP at -851.0178755243805 59.200000047683716 479.97444730902765
(Game Crashes 1 - 2 seconds later)
[03:29:30 INFO]: Player disconnected from remote. Reason: TIMED_OUT
Message me on discord lukeeey#2013
Alright, do I send you a dm or in a channel on the server?
either
From my tests so far, the tab menu is causing a crash, obviously some characters aren't liked in that menu.
Also a crash when loading chunks so will need to investigate that further.
Any idea which character? Perhaps I can remove it from the tablist.
You don't need to change anything. The proxy will need to be able to handle these characters so we will change something there.
At the moment chunks are crashing the proxy which is... wierd. It's PaperMC 1.15.2 right? No protocol support or anything?
Yes it is PaperMC 1.15.2, with viaversion for backwards compatibility.
While using build #\352 connecting to my server (play.sunknights.fun), the game seems to crash shortly after logging in.
My server is running on bungeecord, the hub is on paper 1.15.2
Edit: More specifically, I am using waterfall instead of bungeecord, but I've tried switching back to bungeecord and it didn't make a difference.
Console:
Config: