DragoniteSpam / PokemonDoOrDie

I need to make better life choices.
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Call for colaboration #1

Closed WukongsCommand closed 5 years ago

WukongsCommand commented 5 years ago

Hello! I just found out this repo and wanted to tell I'm working in a very, very similar project (writing a Pokémon engine using GMS and based on Essentials). I'm interested in collaborating with you, could you please drop an e-mail address?

DragoniteSpam commented 5 years ago

There are like two things (ai and bug hunting) I want to finish up before I do an "0.0.0.1" release and start actively talking to people about it, which should hopefully only take me a few days maybe? After that, sure! If you don't hear from me again by Saturday or Sunday you should probably bother me again, because that would probably mean I've already forgotten.

I don't really want to leave my email in a public Github thread though, do you have a Twitter account or somewhere I could message you?

Anyway . . . do you have more information about your project right now, or are you just getting started?

WukongsCommand commented 5 years ago

I've been working on my project for ~1 year and a half. I have an overworld system with map transitions and NPCs working, a HUD, a working item system, evolution and move learning systems, and 2 battle systems (a legacy one and a refactored one currently in the making). I'll attach some screenshots. https://my.mixtape.moe/pbqemv.png https://my.mixtape.moe/ncwvdu.png https://my.mixtape.moe/jtgwxd.jpg https://my.mixtape.moe/lsiglq.jpg https://my.mixtape.moe/ehmqbb.mp4

I don't really have public profiles anywhere. Do you have a GitLab account? I can give you access to the repository. I'm going to release it as free software, but I haven't made the repo public yet.

DragoniteSpam commented 5 years ago

Hmm, so yours looks quite different from what I've been working towards. Most notably, it's 2D, and I want to at least optionally allow 3D (as my battle system already is).

Probably worth pointing out - I thought it was in the readme, but I guess I forgot, so I'll add it later - I don't just want this to be "Essentials for Game Maker," but a turn-based battle system that you could use for just about anything: Pokémon, Dragon Quest, EBF, probably Final Fantasy, whatever. I just want it to be similar enough to Essentials/RPG Maker out of the box that people aren't totally confused about how it works.

Anyway, my Gitlab account is just a clone of this one, although for now I'd rather keep working on this and you seem far enough along that I don't want to distract you from it :P

WukongsCommand commented 5 years ago

I see. Good luck with your project!

DragoniteSpam commented 5 years ago

Do let me know how it goes, though. I want to see how other people approach this kind of thing.

WukongsCommand commented 5 years ago

You should've received access to the repo. Make a issue if you have any questions or want to know how something works. You can also check the docs.

DragoniteSpam commented 5 years ago

Got the invite, will have to remember to play with it more later.

(Is there a way to clone and mess with the code, or do I not have the permissions to do that? I'm not really familiar with how Gitlab works.)

WukongsCommand commented 5 years ago

Yes, you should be able to clone the repository or manually download it through the web interface. For more information, check the BUILDING.md file.

DragoniteSpam commented 5 years ago

I'm not actually able to view the code or anything, the "project" page just has Pokémon engine developed with Game Maker: Studio 1.4 and the project ID and that's about it.

WukongsCommand commented 5 years ago

Seems like I didn't gave you enough permissions before, try checking it again.

DragoniteSpam commented 5 years ago

It's there now. Thanks!