For the dynamic objects as defined in the pre-baseline game file it would be
great if they could have some global UUID system so that you can make changes
to that game file (i.e. add mods and so on) without (seriously) affecting saved
game files. The current system is very brittle as it depends on the unique ID's
(32-bit integers) that are assigned sequentially when objects are created.
Original issue reported on code.google.com by jorrit.t...@gmail.com on 13 Oct 2011 at 12:21
Original issue reported on code.google.com by
jorrit.t...@gmail.com
on 13 Oct 2011 at 12:21