Open tyler274 opened 4 years ago
I was aware of this pretty immediately. Great change, since there is no longer about 160 MB of anti-tamper to throw off reverse engineering tools. Though I will have to find the addresses of requisite variables for this tool to work again. The minimum frametime is at 009010A0, but that is all that have for now.
Var | Sig | Offset |
---|---|---|
minFrameTimePtr* | EB 08 F2 0F 10 35 ? ? ? ? | + 0x06 |
minFrameTime1Ptr* | 75 0A F2 0F 10 35 ? ? ? ? EB 08 | + 0x06 |
igmPtr* | EB 0A C7 05 ? ? ? ? ? ? ? ? E8 ? ? ? ? 85 C0 74 0F C7 05 ? ? ? ? ? ? ? ? E8 ? ? ? ? | + 0x04 |
worldMPtr* | 85 C0 74 0F C7 05 ? ? ? ? ? ? ? ? | + 0x06 |
timeScalePtr* | F3 0F 10 0D ? ? ? ? F3 0F 10 05 ? ? ? ? F3 0F 59 05 ? ? ? ? F3 0F 58 C8 F3 0F 11 0D ? ? ? ? | + 0x0C |
framerateCoeffPtr* | 85 C0 74 0A F3 0F 10 3D ? ? ? ? EB 08 F3 0F 10 3D ? ? ? ? | + 0x12 |
invFramerateCoeffPtr* | 85 C0 74 0A F3 0F 10 3D ? ? ? ? EB 08 F3 0F 10 3D ? ? ? ? | + 0x12 [-4] |
animationBaseRatePtr* | 49 83 C1 E4 4C 03 CB F3 0F 10 15 ? ? ? ? F3 0F 10 1D ? ? ? ? | + 0x0A |
the addresses in Globals.h were looked up in 1.0.3.0 and signatures created for 1.0.4.0 i think these should be correct, dont have the others these signatures hopfeully future proof it for any further updates
I'll confirm this soon. The plan for the next update is for it to be much more resilient to any potential game updates, among being more stable overall. Thanks for the efforts.
Brought feature parity to the Xbox One and Switch versions, removed Denuvo.
https://steamcommunity.com/gid/103582791461251565/announcements/detail/2225284620680462759