Closed hobohyperborian closed 11 months ago
I'm aware of all of this stuff. It's all very cool. This was originally a proof-of-concept setup for PSX support, and is long outdated at this point. If I remember right, I think this repo was actually one of the references for sotn decomp haha. Whenever pick this back up, it will pretty much need to be majorly refactored with spimdisasm, and updated splat in mind, and with that, whatever awesome new tools are around. If there's enough interested in this being workable for people who are interested in the decomp, I may do it sooner.
LameGuy64: https://github.com/Lameguy64?tab=repositories
Features include the most mature SDK to date, ISO extraction and build tools, physical hardware debugging tooling, and PS1 image/art asset handling software.
FFHacktics stuff: https://ffhacktics.com/wiki/Store_Rotation_matrix_elements_to_GTE https://ffhacktics.com/wiki/Store_Translation_Vectors_to_GTE https://ffhacktics.com/wiki/Get_vector*matrix_from_GTE https://ffhacktics.com/wiki/Routine_Locations
The last link has plenty of redirects, do not hesitate to click on vaguely described things that are near things relevant to your interests.
More important, you should ask them on their discord about their tooling.
The Castlevania SOTN decompilation team also has impressive tooling, you should chat with them. https://github.com/Xeeynamo/sotn-decomp