Closed YakaryBovine closed 1 year ago
That method is only useful if you're using the world editor. The pathing actually gets saved as a separate file war3map.wpm
, which is represented in War3Net as MapPathingMap
. It'd probably be easier to do this in HiveWE though, which has a pathability editor allowing you to 'override' the pathing that tiles normally have.
Fascinating, thankyou. That answers my question; I can build up the pathing map programmatically by modifying the PathingMap
property of my map.
Hi, you may be aware that it's possible to modify tile pathability in a map by saving the map with a custom terrian.slk file. Tutorial here: https://www.whaven.org/index.php?threads/tutorial-modifying-terrain-pathability-no-extra-programs-needed.4072/
I'm wondering: is it possible to use War3Net programmatically build a map that custom tile pathability?