Closed noisecrime closed 11 years ago
Cool - glad to know my approach was correct, not use to working with external libraries/assemblies and stuff.
Yea, i went trough that trouble myself, so i updated the README according to my way to get it working.
Fixed manually (automatic merging not possible and I am not too good with git): https://github.com/Drakulix/ScrollsModLoader/commit/a247e4df210e9fa7231408fb47aa531f159233bb
Are the instructions in the readme right for linfu compilation?
They say to simply hit 'build all' in the IDE, but using MonoDevelop ( MD 2.8 that comes with Unity) that just fails with link/reference errors to linfu.
In the end I was able to get it working by using the go.bat in 'LinFu-Master' and pointing MD to search for assemblies in the resultant build folder, but it took several tries to get it all working.
I guess I don't understand how using 'Build All' in your IDE will cause LinFu to be compiled. Is it something special with using Xamarin Studio?
Might be useful to additional instructions to the readme.