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Drakynfly
/
HeartGraph
A generic runtime node graph editor and viewer for Unreal Engine
MIT License
91
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16
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Fix OnDropOnWidget not getting called for Slate DDOs
#29
CrushedPixel
closed
7 months ago
0
Made UHeartInputLinkerBase::InputCallbackMappings an UPROPERTY
#28
CrushedPixel
closed
7 months ago
1
Make Slate canvas features more usable from C++
#27
CrushedPixel
closed
7 months ago
0
Add templated UHeartSlatePtr::GetWidget function to simplify usage
#26
CrushedPixel
closed
7 months ago
0
Fix macOS compilation
#25
CrushedPixel
closed
7 months ago
0
Fix macOS compilation
#24
CrushedPixel
closed
7 months ago
0
Fix compilation on macOS
#23
CrushedPixel
closed
8 months ago
0
Configurable Chords to spawn nodes in the editor
#22
Drakynfly
opened
8 months ago
0
Fix macOS compilation
#21
CrushedPixel
closed
8 months ago
0
Add 2D and 3D Viewer workspace modes to asset editor
#20
Drakynfly
opened
1 year ago
0
Add cleanup step to detect and remove dead nodes/pins
#19
Drakynfly
opened
1 year ago
0
Implement fuzzy search in node palettes.
#18
Drakynfly
closed
7 months ago
0
An easier to understand demo
#17
joaopedrosgs
opened
1 year ago
1
Unsupported 5.0 version
#16
0xDeve
closed
1 year ago
2
The node graph should support gamepad navigation
#15
Drakynfly
opened
1 year ago
0
Add pop up warning for adding registrars to the asset registry
#14
Drakynfly
closed
1 year ago
1
What would replication-support look like?
#13
Drakynfly
opened
1 year ago
0
Add custom stat categories for each module
#12
Drakynfly
closed
1 year ago
0
Drive WaveFunctionCollapse via Heart
#11
Drakynfly
closed
1 year ago
1
Support ModelViewViewModel
#10
Drakynfly
opened
1 year ago
0
Potentially merge this with Plato
#9
Drakynfly
opened
1 year ago
0
Duplicating nodes in the Editor is broken
#8
Drakynfly
opened
1 year ago
0
Promote CalcGraph's runner class into a native c++ feature
#7
Drakynfly
opened
1 year ago
1
Runtime Comments
#6
Drakynfly
closed
1 year ago
1
Copy over LingGraph's serializer
#5
Drakynfly
closed
1 year ago
1
Add Auto-layout functionality
#4
Drakynfly
closed
1 year ago
2
Add a more advanced UMG palette using a TreeView
#3
Drakynfly
opened
1 year ago
0
Loading a graph asset trips an ensure in BlueprintCompilationManager.cpp
#2
Drakynfly
closed
1 year ago
1
Compiling a node blueprint causes pins on instances of that node in loaded graphs to be deleted
#1
Drakynfly
opened
1 year ago
0