Draylar / fabric-furnaces

A tiered Furnace mod for the Fabric mod loader.
https://minecraft.curseforge.com/projects/fabric-furnaces
MIT License
8 stars 14 forks source link

Suggestion - Specialized Furnaces #11

Open Rahmiel opened 5 years ago

Rahmiel commented 5 years ago

This is just a suggestion to add more features to your mod.

Introducing - Specialized Furnaces!

The idea is that you add furnace types that specialize in one specific benefit. See your current furnace lineup has furnaces that just get better and better as you go. There are no pro/con discussions when upgrading, it just gets better. But what if you added furnaces that would be good at one thing, but bad at another, forcing the player to make big choices on which furnace to do next.

For example, have a furnace that can TRIPLE output, but using 3 times as much fuel and takes 3 times longer to work. It would be tough to turn down tripling a stack of Diamond Ore or some such thing, but do you really want to supply all that fuel, or wait that long?

Or maybe you want a SUPER FAST furnace, that cooks almost instantly, but it has the detrimental side effect of loosing resources based on a certain chance. It would also cost more fuel, or not, its really up to you. The ideas are endless, and you could get even CRAZIER if you included smokers and blast furnaces into the mix.

The thing is we want to keep it as vanilla as possible, but add that flare that makes it super fun. You don't want to just hand the player the ULTIMATE furnace, but instead force them to make choices on what to sacrifice for what they consider the ULTIMATE furnace!

Nathan22211 commented 5 years ago

you've got mycraft's oven to consider to

Draylar commented 5 years ago

Good ideas! I would mostly have to decide where certain furnace specialties branch off from the main line. I could need the main line (remove fortune from it) and keep it as the "speed" upgrade line, and then add more furnaces based off looting and other ideas.

James103 commented 3 years ago

What if there was a furnace that gave bonus XP in exchange for voiding the item outputs both on a chance basis and when the output buffer is full? Example: After smelting 64 cactus, you would get 32 green dye and 128 XP on average, compared to 64 green dye and 64 XP for a regular furnace. After smelting 100 cobblestone, you would get 50 stone and 20 XP on average, compared to 100 stone and 10 XP for a regular furnace. If either is performed while the item output is full, you don't get any more items for the smelting, but you will still get the bonus XP.