Draylar / gate-of-babylon

https://www.curseforge.com/minecraft/mc-mods/gate-of-babylon
MIT License
11 stars 17 forks source link

Add configurable damage to bows #27

Closed shouxd closed 3 years ago

shouxd commented 3 years ago

Bows right now feel like they all do the same damage. It'll be nice if you could multiply or add to the vanilla base damage

Draylar commented 3 years ago

Bows currently vary in durability and draw speed. I didn't include damage variation because I felt like standard bows were already viable end-game weapons, and buffing them even more would make them incredibly busted. Maybe I'll add 1-2 extra damage on the end game bows and see how people feel about them.

shouxd commented 3 years ago

That explain things. I tested every bow damage and there were times where stone bow did more damage than a diamond one, which doesnt make sense. It'd be cool if there was an overall improvement (doesnt have to be a lot of difference in damage as you said) because there are modpacks where mobs have a ton of health sometimes, but at least making this configurable should serve everyone good.

Draylar commented 3 years ago

In the next release, each bow will have a damage multiplier (Diamond: 1.25, Netherite: 1.5). This should help to make them feel like more viable weapon options.