Open Draylar opened 4 years ago
Using ender pearls as an Enderman should instantly teleport you to where you are looking, without you having to aim the Ender Pearl at the precise location and without you taking (as much) fall damage from the teleport. The max distance per teleport would be 32 blocks, same as regular Endermen, and the cooldown could remain the same to prevent excessive use.
Enderman & Creeper ability have been implemented in 1.2.0-beta.
Since chocolate is toxic to Parrots, eating a Cookie as a Parrot should poison you. Depending on configs, you could also instantly die.
As a Vex, you should be able to go through walls without suffocating, but only be able to see the outline of entitys around you.
As an Evoker, you should be able to have a vex that fights for you. You can only have one vex at a time, and you can only summon it if you have a totem of undying in your inventory. When the vex dies, your totem of undying will have a 600 second cool-down. Depending on how many totems of undying you have, your vex will have more health and damage. Or, as an Evoker, you could just summon some Evoker Fangs under whatever entity you cursor is pointing to.
As a bee, you should be able to hold a flower, and you will drip "nectar"(really pollen). You have to have a stack of flowers in you hand in order to drip "nectar".
As a Drowned, if you have a trident, you should be able to shoot your trident without it leaving you inventory. The tridents you shoot will not be able to be picked up. Your trident will have a short(1 to 3 second) cool-down before you can fire it again.
As a bat, you should have night vision.
As a wolf or ocelot, you should be able to run a little faster. Also, as a wolf, Skeletons should be afraid of you, and as an ocelot, creepers should be afraid of you.
As a Zombified Piglin, Piglins should fear you.
As an Iron Golem, You should deal more knock-back.
As a Blaze, you should be able to shoot a fireball if you are holding a blaze rod. You will float up a couple blocks, and then a fire ball will shoot right were your looking.
Thanks, RM
When the vex dies, your totem of undying will have a 600 second cool-down
@FinalBosses Do you have a reason for making you wait an entire Minecraft day before your totem of undying can be used if your vex dies? Also, does that mean that if your vex dies, then you go to 0 HP right after, you die regardless of the presence of any Totems of Undying?
I thought that 10 minutes would be an appropriate cool-down time, because I didn't want this ability to be powerful. Also, you can still use your totem of undying as it is supposed to be used, you just can't summon a new vex until the cool-down is done.
I forgot to mention, Your vex does not die when you die, and the cool-down time is just a suggestion. I am not saying it has to be 10 minutes. I also play with another mod that has a ring of undying, and its cool-down time is 10 minutes. That is why I thought it would be an appropriate cool-down time.
Make bees fly ^^ .
Using Gunpowder as a Creeper should cause a small explosion, damaging nearby mobs. It would have a rather high CD due to the high damage of the attack.
Using snow/snowblock as a Snowman causes a large barrage of Snowballs to spawn from the player towards their facing direction. Good for knocking back hoards of mobs.