Open Phanthonas opened 3 years ago
Here are some ideas for features i'd like to see in the identity mod! I will likely update this post often whenever something new comes to mind
- Skeleton identity should be able to ride spiders, and illager identities should be able to ride ravagers
- If the player is a zombie and kills a villager, there's a chance of turning the villager into a zombie villager depending on the difficulty, I also would like to see an ability for zombie reinforcements to be called out on an mob that has attacked the player
- Illager identities can equip the ominous banner to become a patrol captain, when the R key is pressed the horn sound plays, and patrol members are spawned in to ally the player
- Certain mobs shouldn't have the ability to swim (zombies, skeletons, etc)
- Instead of normal food, zombies should recover hunger points by dealing melee attacks to non-undead mobs, with 1 hunger point being filled for every damage point done
- Skeletal mobs shouldn't have a hunger bar, but very slow/no natural health regen to balance it out
- As a villager, you go into "panic mode" when near zombies and illagers or when hit, which gives you a speed boost, but also weakness (villagers wouldn't be too great at combat, but you have the ability to spawn an iron golem by pressing the R key when in panic mode, which would cost 5 iron to do so and would have a long cooldown afterwards). You also are able to change the clothes of the profession you're wearing by interacting with a workstation associated with the profession, and removing the workstation will remove the profession's clothes
- Foxes, Villagers, Rabbits appearances will differ depending on which biome you equip the identity in
- Nocturnal & undead mobs can only sleep during the day
Spawning in an iron golem would be way too OP for only 5 iron. Iron golems cost 36 iron + 1 carved pumpkin normally.
Here are some ideas for features i'd like to see in the identity mod! I will likely update this post often whenever something new comes to mind
Skeleton identity should be able to ride spiders, and illager identities should be able to ride ravagers
If the player is a zombie and kills a villager, there's a chance of turning the villager into a zombie villager depending on the difficulty, I also would like to see an ability for zombie reinforcements to be called out on an mob that has attacked the player
Illager identities can equip the ominous banner to become a patrol captain, when the R key is pressed the horn sound plays, and patrol members are spawned in to ally the player
Certain mobs shouldn't have the ability to swim (zombies, skeletons, etc)
Instead of normal food, zombies should recover hunger points by dealing melee attacks to non-undead mobs, with 1 hunger point being filled for every damage point done
Skeletal mobs shouldn't have a hunger bar, but very slow/no natural health regen to balance it out
As a villager, you go into "panic mode" when near zombies and illagers or when hit, which gives you a speed boost, but also weakness (villagers wouldn't be too great at combat, but you have the ability to spawn an iron golem by pressing the R key when in panic mode, which would cost 5 iron to do so and would have a long cooldown afterwards). You also are able to change the clothes of the profession you're wearing by interacting with a workstation associated with the profession, and removing the workstation will remove the profession's clothes
Foxes, Villagers, Rabbits appearances will differ depending on which biome you equip the identity in
Nocturnal & undead mobs can only sleep during the day