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Dreaming381
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Latios-Framework
A Unity DOTS framework for my personal projects
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add `Shader Graph` to dependencies in package.json.
#54
Shaun-Fong
closed
1 week ago
1
`Physics.FindPairs` reports extraneous pairs when there is only one cell in the collision layer
#53
slowhei
closed
1 week ago
2
Psyshock: Runtime Mesh Collider Blobs
#52
Dreaming381
opened
3 weeks ago
0
Myri: Layer Masks Runtime
#51
Dreaming381
opened
3 weeks ago
0
Core: Typed UnsafeParallelBlockList
#50
Dreaming381
opened
3 weeks ago
0
DynamicHashMap bug fix
#49
Ivan-le-sketch
closed
1 month ago
2
Make EntityWith behave more like Entity
#48
Foghatter
closed
1 month ago
2
Kinemation: Virtual Mesh Generation
#47
Dreaming381
opened
2 months ago
0
2D: CVVS
#46
Dreaming381
opened
2 months ago
0
Mimic.UKCC Initial Implementation
#45
Dreaming381
opened
2 months ago
0
Calligraphics: PrevCurNext MultiObject
#44
Dreaming381
opened
2 months ago
0
Mimic.Shuriken: Camera Independence
#43
Dreaming381
opened
2 months ago
0
Core: IAutoEnumerator Source Generator
#42
Dreaming381
opened
2 months ago
2
Update DynamicHashMap.cs
#41
Foghatter
closed
2 months ago
1
Update OptimizedSkeletonAspectInternals.cs
#40
Foghatter
closed
2 months ago
0
Prerelease/0.10.0 Diff
#39
Dreaming381
closed
3 months ago
0
Implemented simulation of bold style in Calligraphics
#38
Fribur
closed
5 months ago
1
Additions to Calligraphics layout engine
#37
Fribur
closed
5 months ago
0
Richtext parsing from TextMeshPro added to CalliGraphics Prerelease/0.10.0
#36
Fribur
closed
5 months ago
2
Question: Can the framework be used in conjunction with Unity Dots Physics/Havok?
#35
Morphexe
closed
11 months ago
4
[Kinemation Error] ArgumentException: AsyncGPUReadback cannot use Temp memory as input since the result may only become available at an unspecified point in the future.
#34
Steven9Smith
closed
1 year ago
6
Path to shader library in the Kinemation Shader graph nodes should not contain a hyphen in the package name.
#33
ashwin911
closed
1 year ago
1
Prerelease/0.7.0
#32
Dreaming381
closed
1 year ago
0
Can I specify Latios-Framework to use ENABLE_TRANSFORM_V1 instead of globally using ENABLE_TRANSFORM_V1, because some of my plugins may be using the V2 version?
#31
oshellhahaha
closed
1 year ago
2
This modification means i can use entities 1.0.0-per.44?
#30
jiangjiatao
closed
1 year ago
2
prerelease-0.7.0 compilation error
#29
Selmar
closed
1 year ago
3
BatchEditorRenderData could not be found
#28
brettcook99
closed
1 year ago
4
Psyshock bug fixes + access to Bodies on CollisionLayer
#27
gabrieldechichi
closed
1 year ago
0
Compiler Errors with Entities 1.0.0-pre.15
#25
Adrodoc
closed
1 year ago
7
How to destory child entity in valid? Error "Child entity not in parent " thorw when I destory child Entity.
#24
ub3132003
closed
1 year ago
2
[Question] Kinemation Lost support for exposed bones. Bug or by design?
#23
gabrieldechichi
closed
1 year ago
12
[Minor] 'Latios.Systems.ImprovedLocalToParentSystem' creates a type handle during OnUpdate
#22
gabrieldechichi
closed
1 year ago
2
[Critical - 0.6.3]: Having more than 1 skinned mesh of the same type in a Subscene breaks Kinemation and leads to memory leak
#21
gabrieldechichi
closed
1 year ago
2
Compilation errors when ENABLE_TRANSFORM_V1 is not defined
#20
laicasaane
closed
1 year ago
3
Invalid memory pointer and possible memory leak
#19
mkarneim
closed
1 year ago
5
Kinemation: No full support for subscenes
#16
gabrieldechichi
closed
1 year ago
2
Kinemations throws exception if GameObject is edited inside a subscene
#15
gabrieldechichi
closed
1 year ago
2
Kinemation: Certain models rendering twice as large
#14
sdrowan123
closed
1 year ago
4
Android Build Crash on Startup Error : Unable to load plugin `AclUnity`
#12
DabManTrips
closed
2 years ago
1
Support conversion during Edit Mode
#11
gabrieldechichi
closed
2 years ago
2
Exceptions pop up on modification to package. Cleared when editor is restarted.
#9
AVeryLostNomad
closed
2 years ago
2
OverflowException smart blobbing stereo audio clips
#8
Omegastick
closed
2 years ago
5
Fix incorrect assignment of clipsToConvert in SkeletonClipSetSmartBlobber
#7
gabrieldechichi
closed
2 years ago
2
Mixed/broken results with SkinnedMeshes and Kinemation
#6
gabriel-proxima
closed
2 years ago
5
FYI Compound Colliders broke in Entities 0.17
#4
djsell
closed
3 years ago
6
World/Scene "ScopedEntity"
#3
michal-ciechan
closed
3 years ago
2
FixedStepSimulationSystemGroup in Entities 0.16
#2
scriptsengineer
closed
3 years ago
1
Release v0.1.0
#1
favoyang
closed
4 years ago
2