An attempt at creating a "desktop" environment mainly for Linux phones and tablets that's similar in function to some parts of Microsoft's Windows Phone 8.x, primarily the Start screen, Search app, navigation bar, Action Center, and the status bar. Development is mainly being done using the PinePhone, so that'll be the main supported device.
An unofficial remake/sequel of that Microsoft game where you tilt your phone to roll a ball around and get into the goal and pick up other balls along the way would be cool. #63
Not sure if I'd actually try to make this unless I'm bored with all other projects, but I'm just putting this here just in case. I'd have to give credit to Microsoft for the original version and that I got the idea from that one.
I think this should go in its own repo since it's not necessarily directly related to everything else in Retiled, even though it was a Windows Phone game. I'll see. Maybe there will be a "RetiledGames" folder in this repo.
Using Godot 2D would probably work well and be simple enough. I want this to run well on the PinePhone, so Unity is out of the question.
I'd add several features, mainly:
Multiple environments (like adding a forest-style area)
More control options in addition to tilting the device
Touch-and-drag and click-and-drag input
Touching and dragging or clicking and dragging will both simulate tilting the phone in whichever direction was dragged in.
Dragging back to the center will put the ball in neutral.
It would be useful to allow people to change the draggable area to whatever space they need, for better accessibility.
Arrow keys
Simulates tilting, just like dragging.
The keys used can be changed.
Spacebar (or another key of the player's choosing) is used to put the ball in neutral, as if simulating returning the phone to where it was.
PineTime tilt controls would be cool as another way to use tilt controls without tilting the phone itself. Would help with accessibility, as people would be able to continue to see the screen no matter how the watch is tilted. I found I had to move around a lot to continue to see the screen when I played it several years ago.
Anything anyone else implements
Boss levels
One idea is that there can be an "evil ball" that'll cause your balls to split, and if you don't have any to split, then you'll have to try the level again. The "evil ball" could be glowing red and be spiky. You'll have to avoid it as you move your own ball(s) around, as it'll have similar physics to yours.
Not sure if I'd actually try to make this unless I'm bored with all other projects, but I'm just putting this here just in case. I'd have to give credit to Microsoft for the original version and that I got the idea from that one.
I think this should go in its own repo since it's not necessarily directly related to everything else in Retiled, even though it was a Windows Phone game. I'll see. Maybe there will be a "RetiledGames" folder in this repo.
Using Godot 2D would probably work well and be simple enough. I want this to run well on the PinePhone, so Unity is out of the question.
I'd add several features, mainly: