Open DrewSimtech opened 6 years ago
As a developer I would like to fix the issue created by having two gradients match exactly. This causes divide by zero errors when calculating the BFGS matrix.
Recreating: Set all starting locations to the same number.
There is reason to believe this issue is a part of #16
As a developer I would like to fix the issue created by having two gradients match exactly. This causes divide by zero errors when calculating the BFGS matrix.
Recreating: Set all starting locations to the same number.