Closed GoogleCodeExporter closed 8 years ago
The audio will not be imported automatically. You need to move all the mp3
files to the folder anymemo/voice/[your_db_name.db]/
If the mnemosyne card has the audio tag, then you will have audio. If you have
trouble doing that, please let me know and attach the imported db file here.
Original comment by mrlhwlib...@gmail.com
on 9 Jan 2015 at 7:33
[deleted comment]
I guess I'm unsure what you mean. As I said, I placed the audio in the folder
that the app is pointing to. I only did this because I thought that somehow the
audio didn't come through (even though the file size of the .card file was
large enough to include the audio). So there shouldn't be a problem. Here's
what I'm working with:
The database is set to:
http://goo.gl/fLdYDn
The folder it's pointing to:
http://goo.gl/vT4qHr
What the tag format looks like in each card:
http://goo.gl/xfVolM
Original comment by mpron...@gmail.com
on 9 Jan 2015 at 9:35
The folder you are placing these mp3 files is not correct.
it should be anymemo/voice/[youdbname.db]/
1. Create a folder under voice named as your db's name. E.g. if your db name is
abc.xml.db, then your new folder name is "abc.xml.db" in voice
2. Move all you mp3 files to that folder
Original comment by mrlhwlib...@gmail.com
on 9 Jan 2015 at 10:27
[deleted comment]
a few things I'd like to ask about this issue that may be important in my case:
♦ There are two different areas to see where the audio path is and to edit
it:
1. misc>DB default settings>set user audio location
2. Long-press databaseName.db, then choose settings>set user audio location.
Now, I'm not sure if that is just two different ways to get to the same area of
the app, but it looks like it's not the same. I'm assuming I need to use the
path from the database in question.
♦ I also need to change the path in the deck to point to that folder as well,
don't I?
For example, the default path for the "set user audio location" on my phone is
/storage/emulated/0/anymemo/voice/
Do I need to add my database name to the end of it as well? If so, it doesn't
seem to work.
♦ Additionally, right now the audio tag for each card is <audio src="xyz.mp3">
Does the tag need to say the full direct path as well?
Original comment by mpron...@gmail.com
on 9 Jan 2015 at 11:51
I should also mention that I needed to create a folder and name it "voice." It
wasn't a folder in there by default.
Original comment by mpron...@gmail.com
on 9 Jan 2015 at 11:56
For your questions.
1. Set user audio location is setting the base path. In most cases, you should
keep it as default as /storage/emulated/0/anymemo/voice/
2. The DB default setting won't affect your current db settings, it is the
default settings for the newly created db. So don't use that.
3. If you don't have the voice folder there, you can create it.
If you have trouble figuring out the correct path. The easiest way is adding a
new audio using AnyMemo itself. When you edit a card in preview/edit mode,
press menu key and you can add a new audio. Record it and you will see where it
is placed in anymemo/voice/youdb.db/q1-1.amr
Original comment by mrlhwlib...@gmail.com
on 10 Jan 2015 at 12:01
Ha, success! It works now, and I thank you for your help. However, I'd like
to point out a couple of things that I discovered on my own, and that other
newcomers may find quite useful:
1. Other programs such as "Anki" and "Repetitions" automatically play
attached audio when the answer is revealed. Anymemo doesn't quite do that.
In order to hear any corresponding audio, you first tap the "show answer"
section for the answer, then tap it again to hear its audio. In my
experience no audio file will play automatically.
2. Anymemo doesn't like punctuation in file names...at all. Not even
points. This was most likely the reason why I had issues. A file name such
as "1.file.mp3" would not play for me, nor would a name like "1_file.mp3."
Taking a shot in total darkness, I changed one of the names to omit any
characters other than numbers or letters ("1file.mp3") and it worked like a
charm. It was just dumb luck that I taped the answer a second time so the
audio would play.
Original comment by mpron...@gmail.com
on 10 Jan 2015 at 5:41
Original issue reported on code.google.com by
mpron...@gmail.com
on 9 Jan 2015 at 7:17