Open fdigl opened 5 years ago
This can already be achived (except for laser inputs) using the game.GetButton
function https://unnamed-sdvx-clone.readthedocs.io/en/latest/game.html#getbutton-int-button
Oh, I actually didn't think of that when reading the docs. I'll edit this issue accordingly to reflect lasers.
I've added a GetKnob function in a6d8e95130e643b391cfda9a9566147496569110 which let's you get the rotation of the knobs. However this still doesn't quite give you access to laser buttons.
It can be useful for streams and recordings. I used NohBoard in this video how I envisioned this feature to look like: https://www.youtube.com/watch?v=JEo6oFDzlEg
Since the above is already possible, suggestion is now to add support for lasers in the game.GetButton function.