DriHut / ReFramed

A Framed Block fabric port based on the Template 2 mod
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Tools, more blocks and ideas? #3

Closed UnintelligentIdiot closed 5 months ago

UnintelligentIdiot commented 6 months ago

How about adding the tools screwdriver, hammer, wrench and the blueprint? And adding the half stair, the single cube and the slopes. ~ideas~ ~the single cube can be merged with the wrench to create the other blocks ~the slabs to be able to merge as a single block and when broken to drop the double slab block

DriHut commented 6 months ago

Hi, there are things I did not thought about and will likely add which are the blueprint and hammer I don't know yet about the screwdriver. Concerning the blueprint I'm gonna have to make things be more coherent when it comes to multiple theme placement so that it can be used properly this shouldn't take long. As for the shapes the slopes are not planed to be added yet even though I got another request to add them. The half stairs will be in the next version as well as the small cube. Version which should be out this week. Finally being able to merge the shapes like the slabs, the steps, etc... I am planning to add it soon. Also be aware that the next version is going to break some of the current properties used by the block due to some coherence issues...

UnintelligentIdiot commented 6 months ago

No worries at all about the breaking stuff, the screwdriver is used to rotate the textures of the blocks that have rotation like logs, glazed terracotta and so on. Also with the breaking texture when connected to the floor is that because it is rendered like a glass block or is that just visual bug? Cuz i like using just the blocks. By slopes i meant the ones that are cube shaped not a normal slope. And please add panels like the snow layer. Thank you for answering and hope u don't ghost this project 🥰

DriHut commented 6 months ago

The screwdriver could be nice but sometimes you can get block with other properties than just the rotations which it should handle too and I'm not too much into doing that in the near future. For the connected texture can you send an example because it could be that I setup a model wrongly or its just due to culling which is meant to happen in that case. For the slopes can you add an example of what you're thinking about ? I'll also add the panels this week if I can.

UnintelligentIdiot commented 6 months ago

I will provide every information with pictures tonight as im not at home right now.

UnintelligentIdiot commented 6 months ago

Sorry i wanted to be faster but it took me a while, also my English isn't the best so please if u can't understand something just tell me. 1~ This is what i meant by connected textures I think this is because of the rendering block status(don't know much about coding but still i know something) 2 ~ 3 ~ Theis are the slopes i meant -yellow - Framed Double Slope Panel -purple- Framed Flat Double Slope Panel Corner -orange-Framed Double Slope -green-Framed Double Corner They don't have to be slopes tho, they can just have each 3 sides of each texture which i think it would be better, but for the corner i guess it would be like the bottom and a side and to be rotatable i guess? 4 ~ In the original there is kind of the functionality of the single cube. Add the fence, fence gate, walls and panes(as in glass pane)

2024-03-09_21 05 55_edited 2024-03-09_21 16 29 2024-03-09_21 17 42 2024-03-09_21 19 18

DriHut commented 6 months ago

Hi, for the first point I can't seem to reproduce the issue... Maybe I fixed it in the newer version I have locally or maybe you have the game running with another mod that breaks the way I compute the culling? if you had other mods please mention them ^^ Otherwise I'll hope next version fixes it or ill look into it at that point. For the slopes you are mentioning I don't think ill be adding those soon but since people seems to like slopes a lot I will try adding them at a later stage. As for the last point I don't think I'll be adding this at all it look like it would be quite the heavy block in terms of computations knowing the current ones are already quite heavy plus probably quite annoying to do the logic of it ^^, .

UnintelligentIdiot commented 6 months ago

I just figure it that it goes from all of the sides 2024-03-10_17 09 06 This are all the mods i use modpack.zip

DriHut commented 6 months ago

Ok so its most likely due to another mod incompatibility. Since the list is quite long I won't be looking into that right now as I am currently quite busy but I'll keep this in mind.

UnintelligentIdiot commented 6 months ago

I figured it out was the "more culling"

DriHut commented 6 months ago

oh well that's nice to know then if the fix is easy i will implement in in the next version ^^

UnintelligentIdiot commented 6 months ago

I figured a lot more bugs or wired interactions. With Axiom https://github.com/DriHut/ReFramed/assets/87205739/7abb74e4-8b56-49df-805d-9e07def88ee2 And Cocricot although its new mod for 1.20.4 but still that just those 3 blocks are like that

https://github.com/DriHut/ReFramed/assets/87205739/b3c8954c-3266-4a86-b4f8-f58bdac32faa

DriHut commented 6 months ago

Yeah for axiom I won't be able to do much except making sure it at least renders the default appearance because the render is based on the block entity which is probably why the models breaks when moving it. For Cocricot I can check but it should be an easy fix.

DriHut commented 2 months ago

I actually figured out a way to get axiom to correctly render the frames with camos in most cases. If you want to do some testing I'd be down so that next version would be stable on release.