Open seisatsu opened 7 years ago
Actually, the easiest way to do this would be to put an entity the size of the window on a layer beneath everything else. Then it could be animated. So, I'll set this as blocking on window-sized (or arbitrary-sized) entities, and then implement it into Stageshow.
Are underlays supposed to stay in place when the map scrolls?
Or any other interesting properties that overlays have?
Hm, that could be hard with entities after all.
Ideally then underlays will be exactly like overlays except drawn first.
Put an easy method in the API for placing an image underneath everything else. This can make for some cool effects or special effects, and a slowly moving underlay was a hallmark of many areas in Yume Nikki.