Closed seisatsu closed 7 years ago
Currently, pixel-mode entities move at an arbitrary speed which is probably bound to the tps setting. We need to be able to lower the speed or raise it past one pixel per tps with some mathemagic.
Speed should be measured in distance per unit time.
I think we measure tile mode entities in pixels per second, so we should do the same for pixel mode entities.
Currently, pixel-mode entities move at an arbitrary speed which is probably bound to the tps setting. We need to be able to lower the speed or raise it past one pixel per tps with some mathemagic.