Closed seisatsu closed 7 years ago
The issue suddenly vanished. However, walking in tile mode while pressing or holding the interact button seems to have some undefined behavior that can even cause the engine to stop running.
I think we're causing weird issues in InputManager as a walk button and the interact button compete for the top of the input stack.
I found that this is still happening.
Looks like the FPS drops down to the afps
of the entity's stance.
Fixed.
Something about the movement or input handling causes walking to become choppy if the interact button is pressed or held while walking. Other graphics are not affected.