Drillgon200 / Hbm-s-Nuclear-Tech-GIT

My fork of the HBM's nuclear tech mod.
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Laundry list of bugs. (I think.) 1.4.4a #100

Open AzarathAzzy opened 3 years ago

AzarathAzzy commented 3 years ago

for a lot of these listed "bugs", i'm not too sure if they're intentional or not so apologies if some of these are as they're meant to be. Here's my instance folder, if it helps at all https://drive.google.com/file/d/1Kz37mAuoQY1ZB7lydiajjQTVLW3vVYrM/view?usp=sharing

Bugs:----

-blocks that aren't the thermoelectric element can be placed in the thermoelectric element's slot within the industrial generator -Missing texture particle when the industrial generator is broken -Industrial generator only outputs energy on one side. (or so it seems.) -unable to connect fluid ducts or other modded pipes (Mekanism transporters) to the industrial generator

-shift-clicking into certain machines is broken (Big nuclear reactor, Ore acidizer (as stated ahead), Centrifuge, chemical plant. industrial generator)

-When trying to shift-click into ore acidizer while all slots are full (Minus upgrade and output), the game crashes (With cobblestone, for example.). Edit: (I assumed this was because it tried to put the items in the upgrade slot but when those slots are also full, it still crashes. I continued to fill the output slot with the logistical transporter glitch from before, but the behavior continues regardless.) crash-2021-06-03_20.19.49-client.txt -Ore can be shift clicked into the power slot of the ore acidizer

when automating the export of the centrifuge, it ONLY pulls out from the input slot.

-when looking through recipes within the assembly machine, some items don't switch for other versions or variants. For example, steel / desh ingots from other mods. -The uses for certain items won't show up in JEI / NEI For example, the uses for niter ore in the ore acidizer don't show up

Putting gold ore into the shredder produces gold dust from AE2 instead of gold power

when using logistical transporters (Mekanism) and export busses (Applied Energistics) to fill items in the boiler, two stacks of items seem to go into invisible slots, not accessible to the player and fills both the inputs and outputs for fluid, regardless of the item. order of fill: Two invisible slots, Cool oil in-out, fuel spot, Hot oil In-Out. I assume the fluid filter section wasn't completely removed, thus the hidden slots for items.

Railgun seems to shoot rounds straight up for some reason. They do end up hitting their target, but only after a greatly extended period of time (Inaccurate for a railgun.)

by default, automation with the electric press automatically fills every slot of the electric press, battery coming first, making it difficult to automate with the press alone.

Drillgon200 commented 3 years ago

1-4: Don't care much about these, bob's redoing the igen again anyway so I'll go with that once I start work on updating to 1.7 again.

5: Shift click doesn't work perfectly with every machine. I don't consider it a bug, because perfect shift click support was never implemented for most of these in the first place. If it doesn't crash and can shift click into slots at all, I don't consider it a bug, just an unimplemented improvement.

6: Nothing special caused that, I just missed switching a null to an ItemStack.EMPTY for 1.12.2's non null thing. Fixed in dev. 7: Same as 5.

8: Did you make sure to automate it from the bottom? It's designed to work with the vanilla hopper system, so the bottom will allow only the output slots to be taken from (as long as they're not accessing the slots directly).

9: At the time I didn't know how to do that with JEI, and just figured it was such a small thing that it wasn't worth spending time on. I wouldn't call this a bug exactly, but I've made some changes so it should work more how you expect it to now. 10: Caused by ore dict names not being set in JEI's ingredient system. Fixed in dev.

11: Not a bug, ore dict compatibility is perfectly fine. If anything requires specifically NTM's gold powder, that's a bug.

12: You're right, I only removed the slots from the container and not the inventory itself. I've moved the boiler to the machine base class, so it now has proper IO support. I'm still not removing the slots for fear of missing a slot access and breaking something else, but this should be good enough for automation in any case.

13: Not a bug. The railgun shoots straight up because it takes the high arc. It has such a long range that anything somewhat close to it will be an extremely high arc, causing it to point nearly straight up.

14: Like the boilers, I've now moved the presses to the machine base class, so they now have proper IO support. Please let me know if there are any other machines like this.

Thanks for the bug report, it was really helpful.