Open abel1502 opened 3 years ago
The point of the enormous internal buffer is to allow a lot of energy to be converted at once, which matters with the larger NTM machines. Usually I just wait for it to fill up.
But they could still stop accepting power if it isn't consumed. So, if the buffer has more that a minimal treshold, and nothing was drawn from it since the last tick, you could just skip the consumption on this iteration.
My problem with the current way is that waiting for the 500M HE to fill up would probably take me over an hour, for which I'm way too impatient.
I feel like making it dynamically respond to things taking energy out of it would overcomplicate it. I like the idea of having converter tiers more, but even so, I don't think it's a huge issue.
You could do something other than NTM progression for an hour, or even leave minecraft on while you do something else for an hour.
Alright, I guess I'll do so
Currently, the converters between he and rf have enormous internal buffers, so when they are used between two smaller-scale networks, they end up the primary power consumers by far. (For example, I had about 50 million he worth of energy storage in my network, and used a converter to power one small machine from another mod. The machine quickly filled up, but my storage was still draining quickly and eventually ran out completely, even with several geothermal generators powering it - and the problem turned out to be the converter's internal buffer). The idea I have in mind is either a way to limit the internal buffer in-game, or have the converter stop if the output is no longer accepting power