Drillgon200 / Hbm-s-Nuclear-Tech-GIT

My fork of the HBM's nuclear tech mod.
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Feature request: True manual coordinate designation. #214

Open NoMoreUsernames999 opened 2 years ago

NoMoreUsernames999 commented 2 years ago

So I absolutely love this mod, and have been using it to recreate the show "The Expanse" in Minecraft. No idea if this is still being updated or not but, is there a reason why the manual target designator isn't actually manual? Clicking buttons to increment by 100 at a time takes a while to lock onto a target that is far away. This makes it a little useless for non stationary targets. And by non stationary, I mean moving spaceships from warpdrive. A player can move/ jump every 60 seconds. So I'd like to request a designator similar to the satellite death ray where you input the coordinates rather than use buttons. With how long it takes right now, you can only really hit another players spaceship with missiles if you aren't already in active combat, making it a "who sneak attacks first." With true manual designation, and warpdrive's ship radars that extend thousands of blocks, you could have naval space battles shooting torpedos/ missiles at each other while defending against return fire with CIWS :D

JovietUnion commented 2 years ago

Firstly, the mod is basically ded. And secondly, don't think there are any torpedoes to begin with in the mod, Drillgon or HBM

On Sat, Apr 30, 2022, 3:38 PM Tempest051 @.***> wrote:

So I absolutely love this mod, and have been using it to recreate the show "The Expanse" in Minecraft. No idea if this is still being updated or not but, is there a reason why the manual target designator isn't actually manual? Clicking buttons to increment by 100 at a time takes a while to lock onto a target that is far away. This makes it a little useless for non stationary targets. And by non stationary, I mean moving spaceships from warpdrive. A player can move/ jump every 60 seconds. So I'd like to request a designator similar to the satellite death ray where you input the coordinates rather than use buttons. With how long it takes right now, you can only really hit another players spaceship with missiles if you aren't already in active combat, making it a "who sneak attacks first." With true manual designation, and warpdrive's ship radars that extend thousands of blocks, you could have naval space battles shooting torpedos/ missiles at each other while defending against return fire with CIWS :D

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NoMoreUsernames999 commented 2 years ago

Ya I meant missiles. In space there isn't much difference between a missile and torpedo, that's what they call them in the show/ books.

Alcatergit commented 1 year ago

This feature will be in the new update i am working on. Coming out very soon.