* What steps will reproduce the problem?
run test "farmstead.txt" from the test suite
* What is the expected output? What do you see instead?
Farmstead should allow people to gain only 1 life per turn. But it is possible
to trigger it as many times as wanted.
Bug introduced in r4999
Original issue reported on code.google.com by wagic.the.homebrew@gmail.com on 14 Jan 2013 at 8:09
Original issue reported on code.google.com by
wagic.the.homebrew@gmail.com
on 14 Jan 2013 at 8:09