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DrkSephy
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Shogi
Implementation of Dobutsu Shogi using Minimax + Alpha-Beta pruning
http://drksephy.github.io/Shogi/
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Implement Transposition Tables
#54
DrkSephy
opened
8 years ago
0
Responsive design or other browsers
#53
DrkSephy
opened
8 years ago
0
Going first breaks the AI
#52
DrkSephy
opened
8 years ago
0
Animations get stuck when changing tabs
#51
DrkSephy
opened
8 years ago
0
Implement Rules
#50
DrkSephy
opened
8 years ago
0
Augment Heuristic with Safe Move checking
#49
DrkSephy
opened
8 years ago
1
Bug with player bench
#48
DrkSephy
closed
8 years ago
0
Implement Manhattan Distance Heuristic
#47
DrkSephy
closed
8 years ago
0
Implement function for making internal moves
#46
DrkSephy
closed
8 years ago
0
Extend getValidMoves to include Hens
#45
DrkSephy
closed
8 years ago
0
Current getValidMoves doesn't check for attacks
#44
DrkSephy
closed
8 years ago
0
Benches show duplicate of pieces
#43
DrkSephy
closed
8 years ago
0
Extend valid moves method to include bench pieces
#42
DrkSephy
closed
8 years ago
0
Present at hack battle soon
#41
DrkSephy
closed
8 years ago
0
Yet another issue part 3
#40
venegu
closed
8 years ago
0
Yet another issue part 2
#39
venegu
closed
8 years ago
0
Yet another issue
#38
venegu
closed
8 years ago
0
grok are you awake
#37
venegu
closed
8 years ago
0
Issue #9999
#36
venegu
closed
8 years ago
0
Grah
#35
venegu
closed
8 years ago
0
meow
#34
venegu
closed
8 years ago
0
Way over 9000
#33
venegu
closed
8 years ago
0
Test issue #9000
#32
venegu
closed
8 years ago
0
Test Issue :)
#31
venegu
closed
8 years ago
0
Testing
#30
DrkSephy
closed
8 years ago
0
Test issue
#29
DrkSephy
closed
8 years ago
0
Implement alpha-beta pruning
#28
DrkSephy
closed
8 years ago
1
Implement recursion tree visualization
#27
DrkSephy
opened
9 years ago
0
Implement method for available moves
#26
DrkSephy
closed
8 years ago
0
Implement evaluation method
#25
DrkSephy
closed
8 years ago
0
Add flags for storing which player has won
#24
DrkSephy
closed
8 years ago
0
Trigger programatic click functions
#23
DrkSephy
closed
9 years ago
1
Placing player bench pieces on an occupied tile displays -1 in the debug panel
#22
DrkSephy
closed
9 years ago
0
Implement extra bench spaces for doubles
#21
DrkSephy
closed
9 years ago
0
Handle case with two captured Hens
#20
DrkSephy
closed
9 years ago
0
Captured Hens return as Chicks
#19
DrkSephy
closed
9 years ago
1
Determine when to release auto-promotion lock for chicks
#18
DrkSephy
closed
9 years ago
0
Prevent auto-promotion of placed bench chicks
#17
DrkSephy
closed
9 years ago
1
Implement Hen
#16
DrkSephy
closed
9 years ago
1
Players can place captured pieces on either bench back on the board
#15
DrkSephy
closed
9 years ago
0
Implement placement of captured pieces
#14
DrkSephy
closed
9 years ago
1
Implement mini-max algorithm
#13
DrkSephy
closed
8 years ago
0
Implement method for checking valid selections
#12
DrkSephy
closed
9 years ago
1
Implement method for determining threatened pieces
#11
DrkSephy
closed
8 years ago
0
Implement game over detection
#10
DrkSephy
closed
9 years ago
1
Implement debug panel
#9
DrkSephy
closed
9 years ago
1
Implement turn system
#8
DrkSephy
closed
9 years ago
1
Prevent friendly fire
#7
DrkSephy
closed
9 years ago
1
Lion pieces trigger both valid/invalid moves
#6
DrkSephy
closed
9 years ago
0
Implement Pieces
#5
DrkSephy
closed
9 years ago
1
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