Closed kpalmqui closed 3 years ago
Current implementation:
float _probabilityOfDispersal(float rate, float height, float distance) { return exp(rate / sqrt(height)) * distance; }
Proposed implementation:
float _probabilityOfDispersal(float rate, float height, float distance) { return exp(rate * distance/ height); }
resolved by ee338a4e2f4aaa7ac183660be53a7a44609de443
Current implementation:
Proposed implementation: