Closed kpalmqui closed 3 years ago
Current implementation:
float _maxDispersalDistance(float height) { float constant = 0.921; return RandUniFloatRange(0, 2 * constant * height, &dispersal_rng); }
Proposed implementation:
float _maxDispersalDistance(float height) { float constant = 8.337; return RandUniFloatRange(0, 2 * constant * (height/100), &dispersal_rng); }
Ignore above commit/comment - that was tagged to the wrong issue.
resolved by 860b608
Current implementation:
Proposed implementation: