DtsiakmakisKPS / rise-of-the-phoenix

Multiplayer game for KPS Hackathon 2024
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Trap new players in the lobby when they spawn after the round has started #6

Open unsignedmind opened 1 month ago

unsignedmind commented 1 month ago

Suggestion

Use a round count to check if the user has spawned before in the current round started

Note

I tried that but there is some buggy behaviour with the wall collider. It's not enough to just check this conditions with an if