Both were not even audible to me before...
They get a bit louder with increasing load, and the turbine also changes in pitch. It sounds really cool if I may say so!
turbine.ogg is actually from a real nuclear power plant in sweden if you can believe it.
Some code changes were required, so I figured out how to use dnSpy. I manually copied this, hope I didn't forget anything.
Rimatomics.Turbine
public void StartWickSustainer()
{
SoundInfo info = SoundInfo.InMap(this, MaintenanceType.PerTick);
this.wickSustainer = SoundDef.Named("Turbine").TrySpawnSustainer(info);
}
public override void Tick()
{
...
this.RPM = Mathf.SmoothDamp(this.RPM, target, ref this.SpinVelocity, 2f, 100f, 0.0166f); //changed smooth time to 2 because it sounds better
this.powerOutput = this.GenerationCapacity * this.RPM;
if (this.RPM > 0.01f)
{
if (this.wickSustainer == null)
{
this.StartWickSustainer();
return;
}
if (this.wickSustainer.Ended)
{
this.StartWickSustainer();
return;
}
this.wickSustainer.info.volumeFactor = Mathf.Lerp(1f, 1.35f, this.RPM);
this.wickSustainer.info.pitchFactor = Mathf.Lerp(0.6f, 1.3f, this.RPM);
this.wickSustainer.Maintain();
}
}
Rimatomics.Transformer
public override void Tick()
{
...
if (this.power.PowerOutput > 5000f)
{
if (this.humSustainer == null)
{
this.StartHumSustainer();
}
else if (this.humSustainer.Ended)
{
this.StartHumSustainer();
}
else
{
this.humSustainer.info.volumeFactor = Mathf.Lerp(0.5f, 1.6f, this.power.PowerOutput / this.MaxCap);
this.humSustainer.Maintain();
}
}
...
}
Both were not even audible to me before... They get a bit louder with increasing load, and the turbine also changes in pitch. It sounds really cool if I may say so! turbine.ogg is actually from a real nuclear power plant in sweden if you can believe it.
Some code changes were required, so I figured out how to use dnSpy. I manually copied this, hope I didn't forget anything.
P.S: Tested in 1.3