Dubwise56 / Rimatomics

Nuclear power | Energy weapons | Nuclear weapons
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Low Yield Liberator missile causes crash #47

Open Spud304 opened 3 months ago

Spud304 commented 3 months ago

Firing a low yield liberator missile at player map or newly generated enemy map causes game to crash without any writes to log. This issue is reproducible in base game 1.5 with no DLC or mods active. Steps to reproduce:

  1. Load new world
  2. Place liberator missile and tacs
  3. load liberator
  4. fire low yield missile on current map
FaultBoy commented 3 months ago

Getting same issue here. any fix known of?

Spud304 commented 3 months ago

@FaultBoy current known workaround on the discord is dont look at the explosion

FaultBoy commented 3 months ago

Okay, just like real life I see

Spud304 commented 3 months ago

Update one discord user was able to get logs, this can sometimes be triggered by not looking at the explosion: Flash could not affect cell (323, 0, -1): System.IndexOutOfRangeException: Index was outside the bounds of the array. [Ref 3F336D64] Duplicate stacktrace, see ref for original (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Dubwise56 commented 3 months ago

i know whats causing the issue, just haven't had time to fix it sorry, been extremely busy this rimworld update couldn't have come at a worse time

Spud304 commented 3 months ago

@Dubwise56 no worries at all, I will stop updating with additional info, just wanted to try and give the best details for the issue bc it seemed like a pretty cryptic fix

FaultBoy commented 3 months ago

Dont worry about Dub life has got to come first. Ill just RP that the flash will blind me for now lol

Dubwise56 commented 3 months ago

thanks guys, its because of the special effects for the mushroom cloud and changes made to drawing in 1.5, my find replace on draw functions created an infinite loop