DubyaDude / OwO-Mod

Unity Code that 'OwO-ifies' all active text in the scene using MelonLoader.
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Can't Resolve TextMesh (GTFO) #5

Open PaienNate opened 3 years ago

PaienNate commented 3 years ago

log are here: [14:37:30.134] Registered mono type MelonLoader.Support.MelonLoaderComponent in il2cpp domain [14:37:31.942] Registered mono type UnhollowerRuntimeLib.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain [14:37:31.958] ------------------------------ [14:37:31.960] Unity 2019.4.1 [14:37:31.961] OS: Microsoft Windows NT 10.0.18363.0 [14:37:31.962] ------------------------------ [14:37:31.962] Name: GTFO [14:37:31.963] Developer: 10 Chambers Collective [14:37:31.963] Type: Il2Cpp [14:37:31.964] ------------------------------ [14:37:31.964] Using v0.2.7.2 Open-Beta [14:37:31.965] ------------------------------ [14:37:32.316] No Plugins Loaded! [14:37:32.317] ------------------------------ [14:37:32.319] OwO Mod vCutie-4.1 by DubyaDude Senpai and Hector-kun <3 (https://github.com/DubyaDude/OwO-Module) [14:37:32.320] Game Compatibility: Universal [14:37:32.320] ------------------------------ [14:37:32.349] [OwO_Mod] [Error] System.TypeLoadException: Could not resolve type with token 01000019 (from typeref, class/assembly UnityEngine.TextMesh, UnityEngine.TextRenderingModule, Version=3.7.1.6, Culture=neutral, PublicKeyToken=null)

at MelonLoader.MelonHandler.OnApplicationStart () [0x0015d] in <0b18a86417cb47c8b3fed3a346dfca50>:0

DubyaDude commented 3 years ago

What game is this?

DSprtn commented 3 years ago

It's GTFO. It's using Il2CPP.

It's missing a TextMesh reference in GTFO's libs. If you fix it and replace it with TextMeshPro the game doesn't launch.

DubyaDude commented 3 years ago

Can you try the new version?

nekochan0122 commented 3 years ago

i use MelonLoader(v0.2.7.4 Open-Beta) with OwO-Mod(5.0) got this error: MelonLoader_20-12-28_03-37-08.956.log