Closed ItsaGlitch1 closed 8 months ago
In 0.2.6 I have a SLIGHT workaround that works around 98% of the time. It freezes the player for abt 2 seconds to let the chunks load. I never thought of it being a collision issue though, how did u know it was collisions?
In 0.2.6 I have a SLIGHT workaround that works around 98% of the time. It freezes the player for abt 2 seconds to let the chunks load. I never thought of it being a collision issue though, how did u know it was collisions?
If you teleport in spectator mode or flying in creative mode, you don't fall into the ground
that actually makes a lot of sense XD.
now that you know what the main cause is, please fix it soon as I use it for a server and starborne players keep exploding their bases
I can get you a build of 0.2.6 if you want. It has a workaround for this and I havent encountered it much at all(ignoring the one time it did happen).
Its a custom jar tho, so some server hosts(like Artenos) wont let you.
Its a custom jar tho, so some server hosts(like Artenos) wont let you.
I don't use aternos to host my server.
Alrighty. Do you want to try out the jar?
sure
and don't you think it would be a good idea to post v0.2.6 on the modrinth page?
I plan on posting it on Sunday. Ive been working on 0.2.6 for abt 1 1/2 months and it full of bug fixes and parity fixes. I wanted to squeeze in a few more things before a release of 0.2.6
I plan on posting it on Sunday. Ive been working on 0.2.6 for abt 1 1/2 months and it full of bug fixes and parity fixes. I wanted to squeeze in a few more things before a release of 0.2.6
I can understand that, for now, I do have another workaround for my server, so I can wait for the next update. Hopefully my bug report can help you find the actual cause of this.
Weirdly tho, Genesis doesnt do much when it comes to collisions. I can try and see what I can do tho
one more thing: while I did test this with no other plugins and was able to recreate this bug, most of my testing was using the random teleport command from essentialsX.
And yes, I did test the random teleport command without GenesisMC and I didn't have any issues.
Weird... Gimme a few minutes tho, im fixing 1 more bug with power registration and then ill send u a build
Its with ModelColor requiring an external dependency to work correctly. Im trying to add support for powers that require those dependencies
forgot to say: This can happen anytime you teleport to or spawn in unrendered chunks (doesn't matter if the chunks are loaded or not), wheather it was respawning at the default spawn point, respawning at your bed, logging in to the server, and any teleportation by commands.
👍
this totally works
Alright we got powers working again, Im gonna quickly test to ensure this works first lol
thanks
the bug is still happening, at least when using teleport commands. Here is a quick video of what can happen (though its usually not as bad, only a few blocks), watch the coords for the Y axis in the video too. I apply resistance V as I teleport so I don't suffocate and the command I use is EssentialsX's random tp. I also forgot to record audio, but that isn't needed.
https://github.com/Dueris/GenesisMC/assets/23035675/c5e2523e-cc3a-4e89-bcfb-27c87fa20284
For some reason it only affects Java edition players, bedrock players connecting through geyserMC are fine
The weird thing is, genesis barely interacts with teleportation.
In what cases are you able to replicate this? Does it happen with Genesis ALONE or with a specific plugin?
In what cases are you able to replicate this? Does it happen with Genesis ALONE or with a specific plugin?
Just tested it in a seperate paper server with no other plugins with a vanilla client, and while I couldn't get it as bad as the video, I still find myself inside the ground, usually just 1 block.
am going to add essentialsX to the test server and keep checking it out
with essentialsX, teleporting to an ungenerated chunk with random tp will put you into the ground, i think because it takes longer to load and you fall further. I took it off again and started the test server up and when I logged in, I was around 3 blocks underground. Did a bit more testing, and it only happens on first login after the server starts.
Hmm. One thing I could try and do is save the logout point in the playerdata and use that as the anchor point for the workaround to fix the spawning in ground on first login after startup.
To fix what's going on with essentials, I got no clue. I can see what I can do abt that tho
https://github.com/Dueris/GenesisMC/commit/6725f8e7f18f1a0da6fdcbbb6bcdfa23a95d7583
This commit ensures that chunks are loaded, and if they arent, it will load them. Could you try the commit build that comes with this inside the releases to see if the issue is fixed? And your theory was correct, the chunks werent loaded yet.
Fixed in 0.2.8, i cant replicate this anymore
Describe the bug When teleporting or logging in, the player doesn't have collision for a bit and will spawn in the ground and suffocate.
Plugin Version mc1.20-v0.2.5
Minecraft version 1.20.4
Server software Paper MC "This server is running Paper version git-Paper-351 (MC: 1.20.4) (Implementing API version 1.20.4-R0.1-SNAPSHOT) (Git: d1f507f)"
Steps to reproduce Make sure you are in a gamemode that has gravity and are not flying teleport to another player where that player is standing on ground, or teleport to a random location that is on top of the ground.
What should happen? You render the chunks around you and see yourself standing on ground
What is happening instead? You are inside a block, sometimes further down and suffocating
Stacktrace/Errors on Console No error