Dugy / Legend_of_the_Invincibles

An add-on campaign for the Battle for Wesnoth game
GNU General Public License v3.0
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Can you really redeem a toaster? #817

Open white-haired-uncle opened 3 months ago

white-haired-uncle commented 3 months ago

I've always thought of redeem as capturing the unit's soul and incorporating it into some sort of alternate world/reality/whatever inside E/L. I looked, and couldn't find anything to back me up on this, only that the unit is captured within their souls, but it still seems right. Therefore, just now when I redeemed some of those little mechanical drone things that Uria carries around with her, it didn't seem right.

I wonder if it makes sense to be able to redeem purely mechanical units, and perhaps elementals. I'm not sure about undead, I really don't get into the whole fantasy thing, but I'd say they probably still have souls, perhaps with the exception of walking dead.

If redeem were to become more selective, I would also make shrooms elemental. I've heard it said that you should really focus on the redeem attack, because if you don't redeem lower level units when you have the chance you won't be able to do so later. I find this to be complete nonsense, even if there weren't plenty of packs of imps (just don't kill the leader that spawns them), there's an endless supply of shrooms.

Something to think about. I suspect it would mean making unreemable an ability so it could be placed into a unit_type -- I haven't thought too much about this, but it feels like it would be a good idea.

P.S. The shrooms are probably way too powerful for their levels anyway. I can't think of any other level 2 units you have to be careful around.

Dugy commented 3 months ago

I never imagined the mechanical enemies as actual robots in nowadays' sense. Even in 21st century, we don't have practical bipedal robots (existing ones are either connected to supporting devices, or moving in some bipedal way that's different from humans, or hydraulic and extremely bulky), and only most cutting edge AI technology allows wheeled robots or quadrucopters operate with some autonomy. If they appear in Wesnoth, there must be some kind of supernatural force allowing them to operate the way they do, an idea that it could be done with the crude technology of the environment is far fetched. So basically there is some kind of magic inside of them providing a mechanical force and decision making.

That puts the automatons into the same category as undead or elementals. Not quite living, but there is still some magic keeping them up. I was interpreting this as some soul was bound into the thing, which made it operate autonomously. And this soul can be absorbed by the redeem ability inside the caster, making the caster stronger as a result.

But, of course, we are talking about magic here, it can work whatever way we want, gameplay experience goes first, rationalisations of the wizardry can be contrived later.

Redeeming is an activity that will occupy your leaders so that other units have to do the fighting instead of letting the leaders wipe out too many enemies with AoE attacks.

Regarding mushrooms, they have a very low level because they are easy to kill in large numbers and would be a massive farm of experience if their level was greater.

white-haired-uncle commented 3 months ago

Regarding mushrooms, they have a very low level because they are easy to kill in large numbers and would be a massive farm of experience if their level was greater.

Instead, they are easy to farm for redeems. Redeem 4 or 5 shrooms in one shot, step back one tile where they can't get you. Repeat as necessary. When you run out of shrooms, just have a unit step through the transition back to the previous scenario and redeem shrooms there, or return here.

I'd raise their level to match their attacks and make them hard to redeem farm. If necessary, raise their defenses to make them harder to kill en masse (a problem I don't really see), or make flies more common, and give them slow to negate penetrates/push and probably a few more MP so that it's dangerous to attack them.

Dugy commented 3 months ago

Well, an explanation why the mushrooms could be immune to redeem could be that they are only extensions of the mycelium, which is hidden underground, beyond your reach.

But I would not be against the idea to make them more resilient and increase their level, though I never intended them to be more than a nuisance.