Closed arobinson closed 3 months ago
Incinerate kills only units that have 1 hitpoints. Those with more than 1 hitpoint take fire damage but will be kept at 1 hitpoint if it would have killed them.
Those two Goblin Knights are at 1 hp and 4 hp, the one at 1 hp is expectedly killed and the one at 4 hp is expectedly reduced to 1 hp. If I use debug mode to set the hitpoints of the one at 4 hp to 1 hp, both are killed.
I could change this behaviour to the more obvious one, but the code is quite prone to regressions and I don't want to break it again.
I figured with the loss of 15, anything at 15 or lower would die. Perhaps just an update on the wording to state the actual behavior?
The wording is quite vague. I can change it to the behaviour you expect, but I am worried it would cause regressions. If you promise you will test it properly after me, I can do it.
In this save game, two goblin knights are incinerated (right middle of the map). Both should die in the next turn, but only one does. One dies and the other loses 3 HP but does not die.
LotI2-Across the Barren Land Turn 25.gz