DuncanKeller / dunGeon

A networked, multiplayer, competitive, rougelike deathmatch
6 stars 0 forks source link

Optimization! #13

Open DuncanKeller opened 12 years ago

DuncanKeller commented 12 years ago

Save yourself the trouble and just run a profiler. Also, check commands that the server is dishing out, and make sure there isn't a munch of unnecessary nonsense.

DuncanKeller commented 12 years ago

Okay, I've wasted too much time with this, come back to this later:

In the Client, send World data as you get it, and don't wait for the last char to match eof (!)