Open DurtyFree opened 4 years ago
Buddy! I have founded and tested alot of opcodes which you can use in your project, they include IS_PED_SHOOTING, GET_VEHICLE_DRIVER, EXPLODE_PED_HEAD, IS_MODEL_HELI/PLANE/BOAT/etc, GIVE_WEAPON_TO_PED (The most useful, which isn't yet on your project) and much more, i have tested nearly 27 of them but i think i still have a list of more than 100 to test. Can i share them here in comments on anywhere? They are formatted the same way as you did, the comments make them absolutely clear on how to use them like: HAS_PED_SPOTTED_PED =0x0..., // pHandle, pHandle => bool
Can i share with you?
Buddy! I have founded and tested alot of opcodes which you can use in your project, they include IS_PED_SHOOTING, GET_VEHICLE_DRIVER, EXPLODE_PED_HEAD, IS_MODEL_HELI/PLANE/BOAT/etc, GIVE_WEAPON_TO_PED (The most useful, which isn't yet on your project) and much more, i have tested nearly 27 of them but i think i still have a list of more than 100 to test. Can i share them here in comments on anywhere? They are formatted the same way as you did, the comments make them absolutely clear on how to use them like: HAS_PED_SPOTTED_PED =0x0..., // pHandle, pHandle => bool
Can i share with you?
Sure just go ahead and feel free to share it.
Bro! Check and tell me what enums do you need nah so i will share, mention the ones, am a bit lazy to search for class names in these comments 😅 I have more, nearly 90, i will check and share again. Okay bro?
FIX_CAR = 0x0A30,
// vHandle
FORCE_ALL_VEHICLE_LIGHTS_OFF = 0x0A37,
// b
GET_NUMBER_OF_PASSENGERS = 0x01E9,
// vHandle => i
GET_CAR_MASS = 0x06A3,
// vHandle => f
IS_CHAR_GETTING_IN_TO_A_CAR = 0x09DE,
// pHandle =?> b
GET_DRIVER_OF_CAR = 0x046C,
// vHandle => pHandle
FORCE_CAR_LIGHTS = 0x067F,
// vHandle, i (0 = NO_CAR_LIGHT_OVERRIDE, 1 = FORCE_CAR_LIGHTS_OFF, 2 = FORCE_CAR_LIGHTS_ON)
SET_CAR_ENGINE_BROKEN = 0x081D,
// vHandle, b
SET_CAR_ENGINE_ON = 0x0918,
// vHandle, b
SET_CAM_BEHIND_PLAYER = 0x0373,
// <NONE>
IS_CAR_ON_FIRE = 0x0495,
// vHandle => b
CLOSE_ALL_CAR_DOORS = 0x0508,
// vHandle
FREEZE_CAR_POSITION = 0x0519,
// vHandle, b
GIVE_WEAPON_TO_CHAR = 0x01B2,
// pHandle, i (WeaponType), i (Ammo)
SET_CHAR_ONLY_DAMAGED_BY_PLAYER = 0x02AA,
// pHandle, b
IS_CHAR_SHOOTING = 0x02E0,
// pHandle => b
EXPLODE_CHAR_HEAD = 0x0321,
// pHandle
SET_CHAR_VISIBLE = 0x0336,
// pHandle, b
HAS_CHAR_SPOTTED_CHAR = 0x0364,
// pHandle, pHandle
SET_CAN_BURST_CAR_TYRES = 0x053F,
// vHandle, b
IS_THIS_MODEL_A_BOAT = 0x081E,
// i (Model) => b
IS_THIS_MODEL_A_PLANE = 0x081F,
// i (Model) => b
IS_THIS_MODEL_A_HELI = 0x0820,
// i (Model) => b
IS_BIG_VEHICLE = 0x0969,
// vHandle => b
MAKE_HELI_COME_CRASHING_DOWN = 0x0564,
// vHandle
SET_CAR_ROLL = 0x0731,
// vHandle, yF (Rotation)
FORCE_WEATHER = 0x01B5,
// wHandle
FORCE_WEATHER_NOW = 0x01B6,
// wHandle
RELEASE_WEATHER = 0x01B7,
//NONE
STORE_WEATHER = 0x0251,
//NONE
RESTORE_WEATHER = 0x0252,
//NONE
LOAD_AND_LAUNCH_MISSION_INTERNAL = 0x0417,
// i (Mission)
PLAY_MISSION_PASSED_TUNE = 0x0394,
// i=1
FAIL_CURRENT_MISSION = 0x045C,
//NONE
SET_COLLECTABLE1_TOTAL = 0x02ED,
// i
IS_CHAR_MALE = 0x03A3,
// pHandle
SET_WANTED_MULTIPLIER = 0x03C7,
// f (DEFAULT: 1.0)
SET_CAMERA_IN_FRONT_OF_PLAYER = 0x03C8,
// NONE
IS_CAR_VISIBLY_DAMAGED = 0x03C9,
// vHandle => b
IS_CAR_STUCK = 0x03CE,
// vHandle => b
IS_CHAR_ON_FOOT = 0x036A,
// pHandle => b
IS_CHAR_ON_ANY_BIKE = 0x04C5,
// pHandle => b
HAS_CHAR_BEEN_PHOTOGRAPHED = 0x04C5,
// pHandle
BURST_CAR_TYRE = 0x04FE,
// vHandle, i
SET_UPSIDEDOWN_CAR_NOT_DAMAGED = 0x03ED,
// vHandle, i (0=DEFAULT, 1=NOT_DAMAGED_WHEN_UPSIDE_DOWN)
IS_CHAR_IN_ANY_BOAT = 0x04A7,
// pHandle => b
IS_CHAR_IN_ANY_HELI = 0x04A9,
// pHandle => b
IS_CHAR_IN_ANY_PLANE = 0x04AB,
// pHandle => b
IS_CHAR_IN_WATER = 0x04AD,
// pHandle => b
IS_CHAR_IN_FLYING_VEHICLE = 0x04C8,
// pHandle => b
SET_CHAR_DROWNS_IN_WATER = 0x04D8,
// pHandle, i (0 = not drown, DEFAULT:1 = drown)
SET_PLAYER_MOOD = 0x04E3,
// PlayerHandle, i (Mood), i (Duration)
PLAYER_MADE_PROGRESS = 0x030C,
// i
SET_PROGRESS_TOTAL = 0x030D,
// i
SET_CAR_WATERTIGHT = 0x039C,
// vHandle, i (0 = not watertight, 1 = watertight)
SET_TOTAL_NUMBER_OF_MISSIONS = 0x042C,
// i
SET_PLAYER_NEVER_GETS_TIRED = 0x0330,
// PlayerHandle, i (DEFAULT:0 = disable, 1 = enable)
SET_PLAYER_FAST_RELOAD = 0x0331,
// PlayerHandle, i (DEFAULT:0 = disable, 1 = enable)
SET_CHAR_BLEEDING = 0x0332,
// pHandle, i (DEFAULT:0 = disable, 1 = enable)
SET_FREE_RESPRAYS = 0x0335,
// i (0 = not free, 1 = free)
SET_FREE_HEALTH_CARE = 0x0414,
// PlayerHandle, i (DEFAULT:0 = disable, 1 = enable)
IS_CAR_DOOR_CLOSED = 0x0415,
// vHandle, i (CarDoor) => b
IS_CAR_PASSENGER_SEAT_FREE = 0x0431,
// vHandle, i (0: FRONT_RIGHT_SEAT/REAR_SEAT, 1: FRONT_LEFT_SEAT, 2: REAR_RIGHT_SEAT) => bool
ARE_ANY_CAR_CHEATS_ACTIVATED = 0x0445,
// NONE
SET_CHAR_SUFFERS_CRITICAL_HITS = 0x0446,
// pHandle, i (0 = disable dismemberment, 1 = enable dismemberment)
SET_CAR_TEMP_ACTION = 0x0477,
// vHandle, i (TempAction), i (Duration)
SET_PLAYER_CAN_DO_DRIVE_BY = 0x0501,
// PlayerHandle, i (0 = disable, DEFAULT:1 = enable)
SET_CHAR_NEVER_TARGETTED = 0x0568,
// pHandle, i (DEFAULT:0 = can be targetted, 1 = cannot be targetted)
3 More OpCodes (Tested+Working):
GET_CAR_ROLL=0x06BE,
// vHandle => yF (Rotation)
GET_CHAR_PLAYER_IS_TARGETING=0x0AD2,
// PlayerHandle => pHandle
GET_TARGET_BLIP_COORDINATES=0x0AB6,
// NONE => xF, yF, zF
Bro Give a thumbs up atleast, so i'll know that you read these naa please 😉
not working i try it nothing happen i press all keys but no luck
If somebody feels like adding API for those native opcodes, do it. (Some of them are already available as API)