Closed Statuefisch9194 closed 5 months ago
It seems like as the Natives from NativeUI are Deprecated i updated it like this:
at line 701 replace
getScreenActiveResolution with getActualScreenResolution
at lines 1649, 2692, 2693 replace
getControlInstructionalButton with getControlInstructionalButtonsString
at lines 2125, 2415, 2419, 2422, 2434 replace
setMouseCursorSprite with setMouseCursorStyle
at line 810 add false as last Arguement like so:
game__default.drawSprite(textureDictionary, textureName, x, y, w, h, heading, color.R, color.G, color.B, color.A, true, false);
at line 735 replace
beginTextCommandLineCount with beginTextCommandGetNumberOfLinesForString
at line 747 replace
endTextCommandLineCount with endTextCommandGetNumberOfLinesForString
It works for me so if it does not for you find ur own Solution
It seems like as the Natives from NativeUI are Deprecated i updated it like this:
at line 701 replace
getScreenActiveResolution with getActualScreenResolution
at lines 1649, 2692, 2693 replace
getControlInstructionalButton with getControlInstructionalButtonsString
at lines 2125, 2415, 2419, 2422, 2434 replace
setMouseCursorSprite with setMouseCursorStyle
at line 810 add false as last Arguement like so:
game__default.drawSprite(textureDictionary, textureName, x, y, w, h, heading, color.R, color.G, color.B, color.A, true, false);
at line 735 replace
beginTextCommandLineCount with beginTextCommandGetNumberOfLinesForString
at line 747 replace
endTextCommandLineCount with endTextCommandGetNumberOfLinesForString
It works for me so if it does not for you find ur own Solution