Closed motorsep closed 7 years ago
That's not really something on my radar to add. I do know someone that's interested in doing VR stuff with the code base though. I can leave this open for them to see.
Fair enough, although generating 360 deg. stereo screenshots has very little to do with VR implementation :)
from the Ansel docs, the SDK only support's DXapi backbuffer formats for the linker
1.3 GAME ENGINE CONFIGURATION Ansel currently supports the following backbuffer formats: DXGI_FORMAT_R8G8B8A8_UNORM DXGI_FORMAT_R8G8B8A8_UNORM_SRGB DXGI_FORMAT_B8G8R8A8_UNORM DXGI_FORMAT_B8G8R8A8_UNORM_SRGB DXGI_FORMAT_R10G10B10A2_UNORM
so it's unlikely that without vk buffer binding's that 360 stereo shot's will be possible
I don't know enough about the technology to weigh in on this. It's not something I've ever done or familiarized myself with. If someone wants to add support, they're welcome to.
do an env shot and then you unwrap it as a 360 shot
@BielBdeLuna It doesn't work like like that for stereo
do and envshot for every camera
@BielBdeLuna Why bring poor arguments to the table when you haven't tried it yourself?! It doesn't work!
why is it a poor argument then?
Is there any way you could add new screenshot functionality where 360 deg. panoramic stereo screenshot is taken (top/bottom for equirecs and left to right strip for cubemap) ? In this age of VR flat 2D screenshots seem to be obsolete ;)
Thanks beforehand!