Closed Blacklotus45 closed 2 years ago
Thanks for the detailed report! We can't reproduce the problem so far. Please check this video - am I doing everything correctly to reproduce this? https://drive.google.com/file/d/1w7X6A0AbRIYj9lLs4py25mm6XmqL9pU8/view?usp=sharing
Further digging gave result. It is bound to Enter Play Mode Settings, domain and scene reload stuff. Domain has to be reloaded but scene can be reused from what I see.
I wasn't aware of that, thanks for letting us know!
Describe the bug URP Renderer Feature's (Fog, Outline etc.) not showing in live editor gameplay
To Reproduce Steps to reproduce the behavior:
Expected behavior Rendering Renderer features in editor live gameplay.
Screenshots
Unity details: Flat Kit version 3.0.1 Unity 2021.3.5f1 Dev platform: WindowsEditor Target platform: StandaloneWindows64 URP installed: True, version 12.1.7 Render pipeline: UniversalPipeline Color space: Linear Quality config: [FlatKit] Example Settings URP Graphics config: [FlatKit] Example Settings URP
Build platform:
Additional context Disabling and re enabling while game runs fix the issue in live gameplay. Tested with unity ssao renderer feature and it works while others don't. (Both at top and bottom of feature stack) There is no problem with preview as in the Screenshots. Windows build works as expected.