Describe the bug
FlatKit water shader wave geometry has no vertex displacement, causing the surface to appear flat at all times, amplitude has no effect.
To Reproduce
Steps to reproduce the behavior:
Make new unity project using 3D URP template, using 2021.3.12f1
Import flat kit, import URP assets
Open pool demo
Expected behavior
Some of the water objects should have waves, but they do not.
Adjusting the amplitude parameter in the shader should have an effect, yet the surface remains flat.
Unity details:
Flat Kit version: 3.1.0 (november 16), just updated
Describe the bug FlatKit water shader wave geometry has no vertex displacement, causing the surface to appear flat at all times, amplitude has no effect.
To Reproduce Steps to reproduce the behavior:
Expected behavior Some of the water objects should have waves, but they do not. Adjusting the amplitude parameter in the shader should have an effect, yet the surface remains flat.
Unity details: