Closed trojanfoe closed 1 year ago
Deleting the imported directories and re-importing everything still shows the same error.
Hi,
Thank you for such a detailed report.
The [Readme] tool's 'Configure Project for URP' button makes it quick for the Demo scenes to be set up correctly out of the box — using a prepared URP Pipeline Asset file and its Renderer + Renderer Features per each scene.
In a standard URP project, you have a URP Pipeline Asset file that lists all the Renderers (fka Forward Renderers) for the entire project. We used to have such a setup in Flat Kit as well up until one of the latest updates. But such a workflow is too cumbersome. Recently we added a per-scene URP Pipeline Asset loader script on camera components, which lets you have separate independent URP settings for each scene within a project. This makes it very easy and fast to duplicate scenes, do quick A/B comparison etc. Here's how it looks:
The unique URP settings for each scene are located in the respective scene's folder:
The more common 'Example' settings for Flat Kit Demo scenes are here:
If you are not planning to use the Demo scenes, you can skip this installation step. You'll need to use your own URP Pipeline Asset file and its Renderer(s) in your custom scene then.
Thank you very much for bringing this to our attention! We'll make fixes to the [Readme] tool (like a note that you don't use Demos scenes) and update the doc to explain this workflow as soon as possible.
Please, let us know if you still have issues.
Thank you very much for your quick and thorough response. I will respond more fully tomorrow when I have a chance to look at the things you suggest.
Had a quick look now and everyone you have said makes perfect sense. The new shaders are working lovely and thank you for your excellent support! Have a great new year!
Describe the bug When pressing Configure for URP in the Readme tool, I am getting the error
Couldn't load the URP pipeline asset
.To Reproduce Follow the quick start video from YouTube. I deselected all of
Water
and all ofDemo
as I do not require them.Expected behavior It configures the project for URP without issue.
Unity details: Flat Kit version 3.2.0 Unity 2022.2.1f1 Dev platform: WindowsEditor Target platform: StandaloneWindows64 URP installed: True, version 14.0.4 Render pipeline: UniversalPipeline Color space: Linear Quality config: URP-HighFidelity Graphics config: URP-HighFidelity
Build platform: Windows
Additional context The
path
is empty inReadmeEditor.cs:308
. I would recommend changing line 309 to usestring.IsNullOrEmpty()
to catch this, instead of checking fornull
alone: