Closed HemilTheRebel closed 4 years ago
Alas, I cannot replicate the issue.
Also, please remember that I did not write nor do I maintain WinBGIm, which is a very old and very unmaintained library, so weird stuff like this may be an issue in the code that I am not going to fix.
I am sorry — I know this is not the answer hoped for. (Someday I will write a modern BGI for use with modern 64-bit compilers... But that day has not come yet.)
Thats fine. I was using it to practise Computer Graphics course last sem. I did not want to use Turbo C++. This unmaintained code works on my 64 bit windows and thats enough.
Thanks for making the effort and trying to reproduce it. I feel the college should probably replace it anyway
We are being taught graphics.h in turbo c++ in college which i refuse to touch. So I built this project as mentioned in the readme and followed this article to set up code blocks. I tried basic polygon programs and it worked. I then tried to do this:
The output is this:
The mario rectangle's top line is not visible. After a bit of experimenting, I found that this usually happens when mario rectangle and the obstacle have almost same height