Open Dylancyclone opened 4 years ago
If there are duplicate vertex textures, they can be combined/collapsed into one so that the data is not repeated. The struggle with this is making sure any faces that use the collapsed vertex texture are redirected to the one that was kept.
If there are duplicate vertex textures, they can be combined/collapsed into one so that the data is not repeated. The struggle with this is making sure any faces that use the collapsed vertex texture are redirected to the one that was kept.