Dylancyclone / VMF2OBJ

Convert source-engine VMF files into OBJ files with materials (including brushes, displacements, entities, and models)
MIT License
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Missing Material #39

Closed WolfieWaffle closed 1 year ago

WolfieWaffle commented 1 year ago

I can't find any documentation on this so I opened an issue. Basically I added a custom texture to Hammer by putting vmf and vtf files in materials/custom of tf2. It works just fine in Hammer. But once I try to run this program, it says Missing Material. I tried adding those textures by the folder, by making a vpk, and by a folder of the raw png files. How do I add these custom textures? image

Dylancyclone commented 1 year ago

Hiya! When adding a folder as a resource, it is expecting a format like this

custom_content/    <---- This is the folder added as a resource
├─ materials/
│  ├─ any_organizational_name/
│  │  ├─ tex_concrete.vmt
│  │  ├─ tex_concrete.vtf
│  ├─ other_texture.vmt
│  ├─ other_texture.vtf
├─ models/
│  ├─ model.mdl
│  ├─ model.vvd
│  ├─ model.vtx

So if your material in your map is called "tex_concrete.vmt" located in the "custom" folder (custom/tex_concrete.vmt), you need to add the folder above where that is located. In your case, you should add your [...]\steamapps\common\Team Fortress 2\tf folder, since "tf" includes the "materials" folder, which has your "custom" folder.

I guess it's a little unintuitive since you're placing your custom content directly into the "tf" folder instead of a separate custom content folder somewhere. There's nothing wrong with that, but it makes this folder thing a little strange :D

This is something that I want to fix with #8, but unfortunately I've been dealing with a bunch of health issues the past couple months and haven't had the chance to get it done.

Let me know if this works for you!

WolfieWaffle commented 1 year ago

thank you I will try it out, good luck with the health issues

WolfieWaffle commented 1 year ago

I guess I'm still confused, what should my full file structure be? my materials need to be in materials folder for hammer to load them, do I copy the files to another folder? do I put custom_content inside tf?

WolfieWaffle commented 1 year ago

or do I add custom_content inside tf/materials. I think that's what this is saying. I suppose there's no reason hammer wouldn't recursively load folders

WolfieWaffle commented 1 year ago

alright I figured it out after re-reading. gotta keep my file structure where I have tf/materials/custom and add the tf folder. my bad