DynamicTreesTeam / DynamicTrees-BOP

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Design changes to better match vanilla BOP #2

Open Forstride opened 6 years ago

Forstride commented 6 years ago

Updated 12/12/2018


Forstride commented 6 years ago

Also noticed some weird giant mushrooms along the edge of a Dead Swamp:

FIXED

ferreusveritas commented 6 years ago

Those mushrooms might be my problem. I'll look into it. Thanks.

cadaverous-eris commented 6 years ago

Thanks for making an issue for this, it's much cleaner than using a screenshot of a message on discord. I've done some work on some of your suggestions, the others will take a bit more work, though. Here's what I've done for alpha 2:

And as for what I haven't done yet:

By the way, the big mushrooms should be fixed in version 0.7.5b of Dynamic Trees.

Forstride commented 6 years ago

The new Coniferous Forests look great! The new willow trees are much more swampy as well.

Only complaint is that the Lush Swamps are too sparse now :P I think the thing that was making it look too dense before was the "forest" feature Dynamic Trees has or whatever. I think the new Bayou's tree density would probably work for the Lush Swamp though.

Also nice to see the palm trees work with shaders now 👍

Forstride commented 6 years ago

Noticed another issue. Oak and Birch trees seem to be generating in the Redwood Forest, which shouldn't be happening.

Also, the orange autumn trees should be using Dark Oak wood instead of regular Oak wood.

cadaverous-eris commented 6 years ago

The lush swamp density was changed in the latest update to match the tree density of the bayou biome, hopefully it's better now. The redwood forest thing was an oversight, I just forgot to disable default dynamic trees generation there since I hadn't added redwood trees yet. That should also be fixed in the latest release. The orange autumn trees have also been fixed, thanks for pointing that out.

Forstride commented 6 years ago

Just noticed that the Origin Island biome has dynamic oak/birch trees, which definitely shouldn't be happening.

cadaverous-eris commented 6 years ago

Ah whoops. Same problem as the redwood forests. I'll fix this and check the other biomes that aren't supposed to generate dynamic trees.

cadaverous-eris commented 6 years ago

The latest release should prevent dynamic trees from generating in all BOP biomes that aren't supposed to have trees, or haven't had their trees replaced. It has also been updated to work with the latest releases of BOP.

Forstride commented 6 years ago

Nice. Also, forgot to mention that I recently changed the types of trees that generate in the Prairie biome to the sparse tree without many leaves (Like the ones in the Wasteland that still have leaves on them, but with oak leaves/logs), as well as making them less common in the biome.

Forstride commented 5 years ago

I just updated the opening post with a list of requests/fixes to better suit BOP. Figured it's better than trying to keep it all on Discord :P