DynamicTreesTeam / DynamicTreesPlus

A vanilla addon for Dynamic Trees
MIT License
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Dynamic Pipe Cacti can't be cut down if worldgen spawns it on a block it doesn't normally grow on. #13

Closed thelyric27 closed 2 years ago

thelyric27 commented 2 years ago

If a Pipe Cacti spawns on a block it doesn't normally grow on, in my case, sandstone, cutting or breaking the cactus doesn't break the whole thing; the other blocks turn invisible and trying to walk through the space it occupied causes you to be hurt by thorns and stopped as if it were still there. I use Optifine as it's a necessity on my machine, but my issue is not strictly graphical, and I don't see why it would affect the behavior of Pipe Cacti. I do not get a crash when this happens. Reproduce this by finding a desert village in which Pipe Cacti are growing. There may be one that spawned on sandstone. Mod List below (All versions are latest available on curseforge):

Aquaculture 2 AutoregLib Bookshelf Builder's Crafts and Additions (Forge) Clumps Collective (Forge) Comforts (Forge) Cooking for Blockheads Corail Tombstone Cosmetic Armor Reworked Dynamic Trees Dynamic Trees - Quark Dynamic Trees - Traverse Dynamic Trees + Enchantment Descriptions Engineer's Tools Engineer's Decor Gauges and Switches HWLYA Immersive Engineering Immersive Petroleum Immersive Posts Just Enough Items (JEI) Just Enough Resources (JER) Macaw's Bridges Macaw's Doors Macaw's Fences and Walls Macaw's Furniture Macaw's Lights and Lamps Macaw's Paintings Macaw's Roofs Macaw's Trapdoors Macaw's Windows Mouse Tweaks Neat Quark Repurposed Structures (Forge) Selene Lib Silent Gear Silent Lib (silentlib) Supplementaries The One Probe Traverse Reforged Valhelsia Core Valhelsia Structures Village Spawnpoint (Forge) WAWLA - What Are We Looking At Waystones YUNG's API (Forge) YUNG's Better Caves (Forge) YUNG's Better Dungeons (Forge) YUNG's Better Mineshafts (Forge) YUNG's Better Strongholds (Forge) YUNG's Bridges (Forge) YUNG's Extras (Forge)

Harleyoc1 commented 2 years ago

Trees should never spawn on top of blocks they don't normally grow on. I suspect this was caused by the structure issues which have been resolved as of beta 34 of DT.