Closed xedis closed 3 years ago
Paste BP Place BP Drones froze in mid air, error msg thrown Wait 30-120 seconds drones unfreeze.
BP_that_frozen_drones.txt
Error Msg
Exception hit 5 times: ArgumentException: An element with the same key already exists in the dictionary. System.Collections.Generic.Dictionary`2<int, com.brokenmass.plugin.DSP.MultiBuild.PastedEntity>.Add (int,com.brokenmass.plugin.DSP.MultiBuild.PastedEntity) <0x002d1> com.brokenmass.plugin.DSP.MultiBuild.BuildLogic.PlayerAction_Build_AfterPrebuilds_Prefix (PlayerAction_Build&) <0x0022a> (wrapper dynamic-method) PlayerAction_Build.DMD<PlayerAction_Build..AfterPrebuild> (PlayerAction_Build) <0x00054> (wrapper dynamic-method) PlayerAction_Build.DMD<PlayerAction_Build..CreatePrebuilds> (PlayerAction_Build) <0x018ee> com.brokenmass.plugin.DSP.MultiBuild.BuildLogic.PlayerAction_Build_BuildMainLogic_Prefix (PlayerAction_Build&) <0x002ed> (wrapper dynamic-method) PlayerAction_Build.DMD<PlayerAction_Build..BuildMainLogic> (PlayerAction_Build) <0x00023> (wrapper dynamic-method) PlayerAction_Build.DMD<PlayerAction_Build..GameTick> (PlayerAction_Build,long) <0x0036f> PlayerController.GameTick (long) <0x0013f> Player.GameTick (long) <0x0006c> (wrapper dynamic-method) GameData.DMD<GameData..GameTick> (GameData,long) <0x00125> GameMain.FixedUpdate () <0x00235> Target methods matching by name: System.Void PlayerAction_Build::AfterPrebuild() System.Void PlayerAction_Build::CreatePrebuilds() System.Void PlayerAction_Build::BuildMainLogic() virtual System.Void PlayerAction_Build::GameTick(System.Int64 timei) System.Void GameData::GameTick(System.Int64 time) Relevant plugins: 1. com.brokenmass.plugin.DSP.MultiBuildBeta - brokenmass-MultiBuildBeta\MultiBuild.dll Postfix[index=0]: static System.Void com.brokenmass.plugin.DSP.MultiBuild.BuildLogic::PlayerAction_Build_AfterPrebuilds_Prefix(PlayerAction_Build& __instance) ================== Exception hit 14354 times: IndexOutOfRangeException: Array index is out of range. com.brokenmass.plugin.DSP.MultiBuild.BuildLogic.PlayerAction_Build_NotifyBuilt_Prefix (PlayerAction_Build&,int,int) <0x006d9> (wrapper dynamic-method) PlayerAction_Build.DMD<PlayerAction_Build..NotifyBuilt> (PlayerAction_Build,int,int) <0x00041> PlanetFactory.BuildFinally (Player,int) <0x004fd> MechaDroneLogic.Build (int) <0x00075> MechaDroneLogic.UpdateDrones (single) <0x001c7> MechaDroneLogic.GameTick (long,single) <0x000fc> Mecha.GameTick (long,single) <0x00043> Player.GameTick (long) <0x000e6> (wrapper dynamic-method) GameData.DMD<GameData..GameTick> (GameData,long) <0x00125> GameMain.FixedUpdate () <0x00235> Target methods matching by name: System.Void PlayerAction_Build::NotifyBuilt(System.Int32 preObjId, System.Int32 postObjId) System.Void GameData::GameTick(System.Int64 time) Relevant plugins: 1. com.brokenmass.plugin.DSP.MultiBuildBeta - brokenmass-MultiBuildBeta\MultiBuild.dll Postfix[index=0]: static System.Void com.brokenmass.plugin.DSP.MultiBuild.BuildLogic::PlayerAction_Build_NotifyBuilt_Prefix(PlayerAction_Build& __instance, System.Int32 preObjId, System.Int32 postObjId) ================== Exception hit 30 times: IndexOutOfRangeException: Array index is out of range. NearColliderLogic.GetEntitiesInAreaNonAlloc (UnityEngine.Vector3,single,int[]) <0x01788> PlanetFactory.OnBeltBuilt (int) <0x00332> PlanetFactory.BuildFinally (Player,int) <0x00592> MechaDroneLogic.Build (int) <0x00075> MechaDroneLogic.UpdateDrones (single) <0x001c7> MechaDroneLogic.GameTick (long,single) <0x000fc> Mecha.GameTick (long,single) <0x00043> Player.GameTick (long) <0x000e6> (wrapper dynamic-method) GameData.DMD<GameData..GameTick> (GameData,long) <0x00125> GameMain.FixedUpdate () <0x00235> Target methods matching by name: System.Void GameData::GameTick(System.Int64 time) Relevant plugins: 1. harmony-auto-bb6dbc4a-70b1-4379-b5fb-12333585ec39 - crecheng-AddBuild\AddBuild.dll Prefix[index=0]: static System.Void AddBuild::addBuild(GameData __instance) Postfix[index=0]: static System.Void AddBuild::showText(GameData __instance) ==================
Just happened a second time. Using a different BP. bp-drones frozen-2.txt
fixed in multibuildbeta 2.3.8
Paste BP Place BP Drones froze in mid air, error msg thrown Wait 30-120 seconds drones unfreeze.
BP_that_frozen_drones.txt
Error Msg