DysonSphereMod / QOL

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[RailgunsRetargeting] mod bug, selecting None for orbit is ignored, enables all rail guns regardless of system. #95

Open Simrien opened 3 years ago

Simrien commented 3 years ago

@brokenmass

A good quality of life improvement mod, however like the magic porridge pot it keeps on working when you don't need it to.

Setting the orbit of the railguns to None is ignored and it continues to select another orbit and fire solar sails. I had to delete my rail guns to stop it from wasting solar sails.

Otherwise a big thumbs up :0)

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Simrien commented 3 years ago

Ok, follow up, I can see if you edit the config it's possible to set the rail gun orbits to None and they will then not automatically target another orbit.

forceRetargeting = false

IMO this should be the default config, you need some way of stopping it without having to delete all your rail guns.

Capture

Simrien commented 3 years ago

There is a bug though, I was 27 light years from homeworld and I've just noticed the mod switched on all the rail guns on my homeworld. I've not needed those on for over 500 hours of gameplay and I'm 800 hours in.

They've been running for 6 hours straight... reeeee.

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Simrien commented 3 years ago

And on loading up the game this morning all the rail guns on homeworld were enabled again. 11,000+ solar sails wasted again. I will probably disable this mod until it is fixed as I can't have it wasting resources on this scale.

Simrien commented 3 years ago

Bump @brokenmass

Simrien commented 3 years ago

Bump @brokenmass Patch notes for 1.3.3 please.